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Molten Worlds

Molten Worlds began as an exploration of how an editorial object can shape the identity of an entire exhibition. Using extreme exoplanets as a starting point, I developed a brochure system that combines scientific inspiration with a more speculative and atmospheric visual language. Rather than treating the publication as a simple support, I approached it as the core of the project: a space where layout, planetary imagery, typography, material choices, and physical variations could all contribute to building a consistent narrative.
  • Illustrator
  • Photoshop
  • InDesign
  • Figma
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